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The Wheel of Fortune is a source of receiving starcoins (SC) on MovieStarPlanet. The window below pops up once a day. You can earn another spin by using 1 diamond. The non-VIP wheel gives a moviestar a 1/8 chance of winning 120 SC or 80 SC. Watch Wheel of Fortune on Game Show Network! Spin the wheel and solve the puzzle with cohosts, Pat Sajak and Vanna White, Weekdays on Game Show Network. This answer page contains the Wheel of Fortune cheat database for the category Phrase. Get Answers Faster Using Filters Special Thanks to Everyone Who Has Provided Their Word Puzzle Solutions Submit Your Game Solution No Answer? Please give Continue reading →. 'Wheel of Fortune' has always been a show that growing up I watched it with my mom.' It was the day after Election Day when Haar filmed the show in Los Angeles. After passing a COVID-19 test the day before, he arrived at the studio at 7:30 a.m. And did several rehearsals, during which contestants practiced projecting their voices and spinning. (Image credit: Rockstar Games) To use the GTA Online Lucky Wheel glitch, you need to be ready to quickly quit the game if the outcome of the spin is not the one you want.
- Scene Setup
- Scripting
Objective
In this blog post, I'll show you how you can implement a spin wheel/wheel of fortune in your game.Step 1 Introduction to Wheel of Fortune
I guess, you already know what Wheel of Fortune is.
If you're fond of playing Candy Crush, you should have already spun that Daily Booster Wheel countless times.
Spin & Win from 8 Ball Pool is also quite popular among gamers.
Or,
You might have seen it on some reality TV game shows, where a person spins a wheel to get a prize or a task to win the prize.
Wheel Of Fortune Daily Puzzle
Do you want similar kind of wheel in you game?
If yes! Then you have come to the right place!
It's quite simple, but you might find a couple of things tiny bit tricky and confusing.
Worry not! I will try to make it simple as I can.
Let's get rolling then..!
Step 2 Scene Setup
Let's Setup the Scene.
2.1 Wheel Setup
- Set your wheel in the scene view. Make sure the partitions on the wheel are of same size.
- Set small circle colliders on the edges (you need to create another empty GameObjects to store colliders) and set them as children of your wheel GameObject.
- Now to keep the hierarchy neat & tidy you can create another empty GameObject as parent to the collider objects.
2.2 Arrow Setup
- I'm taking a simple black cube to represent an arrow; you can use any of your favorites.
- Add a BoxCollider2D & a HingeJoint2D component to your Arrow object.
If you've never encountered HingeJoint component before, it works as a hinge joint like we use in doors & windows.
Spend some time to play with its properties to get your desired result.
You can also refer to the Unity Docs for more detailed descriptions:
We've completed the scene setup now.
It should look something like this:
Step 3 Scripting
This time there's only one script for us to worry about. (That's a good thing, right?)
Note
Before I start explaining the code, attach the script to your wheel GameObject so that you can see the effect of code. That will make things easier to understand.
3.1 Animation Curves
As you can see in the code I'm using Animation Curves to set the wheel in motion. You can set a variety of shapes in these curves to have various kinds of motions for your wheel.
Objective
In this blog post, I'll show you how you can implement a spin wheel/wheel of fortune in your game.Step 1 Introduction to Wheel of Fortune
I guess, you already know what Wheel of Fortune is.
If you're fond of playing Candy Crush, you should have already spun that Daily Booster Wheel countless times.
Spin & Win from 8 Ball Pool is also quite popular among gamers.
Or,
You might have seen it on some reality TV game shows, where a person spins a wheel to get a prize or a task to win the prize.
Wheel Of Fortune Daily Puzzle
Do you want similar kind of wheel in you game?
If yes! Then you have come to the right place!
It's quite simple, but you might find a couple of things tiny bit tricky and confusing.
Worry not! I will try to make it simple as I can.
Let's get rolling then..!
Step 2 Scene Setup
Let's Setup the Scene.
2.1 Wheel Setup
- Set your wheel in the scene view. Make sure the partitions on the wheel are of same size.
- Set small circle colliders on the edges (you need to create another empty GameObjects to store colliders) and set them as children of your wheel GameObject.
- Now to keep the hierarchy neat & tidy you can create another empty GameObject as parent to the collider objects.
2.2 Arrow Setup
- I'm taking a simple black cube to represent an arrow; you can use any of your favorites.
- Add a BoxCollider2D & a HingeJoint2D component to your Arrow object.
If you've never encountered HingeJoint component before, it works as a hinge joint like we use in doors & windows.
Spend some time to play with its properties to get your desired result.
You can also refer to the Unity Docs for more detailed descriptions:
We've completed the scene setup now.
It should look something like this:
Step 3 Scripting
This time there's only one script for us to worry about. (That's a good thing, right?)
Note
Before I start explaining the code, attach the script to your wheel GameObject so that you can see the effect of code. That will make things easier to understand.
3.1 Animation Curves
As you can see in the code I'm using Animation Curves to set the wheel in motion. You can set a variety of shapes in these curves to have various kinds of motions for your wheel.
Animation Curves look like something below:
To access the curves, click on the curve in the inspector tab.
Also DO NOT forget to set the proper size of prize list.
Now to Update() method:
- It contains 2 random numbers and a coroutine call: SpeenTheWheel()
- itemNumber sets the item which will be under the arrow when the wheel stops.
- maxAngle (or finalAngle)denotes what the final angle will be.
[Yes! We'll know the result before spinning the wheel. But don't worry; it's still a mystery for our players.]
Let's check SpinTheWheel() coroutine:
- At first the timer, startAngle and maxAngle are initialized.
- After that a random animation curve is selected.
And the while loop inside:
Wheel Of Fortune Spin Id Tonight
- The code inside is to calculate angle (rotation in z) for the wheel.
- Here Evaluate() of animation curve gives the value of curve for given time.
The spinning logic for our wheel ends here.
Step 4 Conclusion
Now it's up to you how to use the prize on the itemNumber that we get at the end (which we knew from the beginning :) ).
Now you know why we never got that so called 'BIG PRICE' or 'JACKPOT' EVER..!!
Now hit play and spin the wheel to see what you can win (Don't cheat :P).
Simple isn't it? If you still have any doubts leave a comment & I'll be back (Just like Arnold Schwarzenegger would say!).
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Wheel Of Fortune Answers
An Addictive Gamer turned into a Professional Game Developer. I work with Unity Engine. Part of TheAppGuruz Team. Ready to take on Challenging Games & increase my knowledge about Game Development.
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